Anyone who has done much in the way of computer shopping, knows that there
are two types of memory: memory (RAM) and disk space. Memory is the working
memory of the system and is akin to raw brain power (though processor speed
plays a big role here too); this memory will often hold the application you are
running as well as much of the file you are working on. It can hold the
processing algorithms of a high-end RPG, or all the pixels of the image you are
editing as well as the Photoshop program you are editing in. A computer with
poor RAM will be slow regardless of the speed of the processor--a processor can
only process what is in the RAM.
Computers also need large disk drives; these not only are used for storage
space for projects and applications that are not currently in use, but it also
acts as a memory vault for active processes. For example, a program bumping up
against the limits of its RAM, will temporarily write some of its thoughts to
the drive, then pick them back up moments later when they are needed.
Applications are constantly writing to and pulling things off the hard disk,
from clip art, to subroutines, to macros, to the textile textures for a
character's BUDs in Call of Duty.
The human brain also has two types of memory, which we have come to know as
long-term and short-term memory.
Unlike computers, which can have gigabytes of short-term memory (RAM,) the
human brain can only hold about three things in its working memory at one time.
In other words, humans have pathetic RAM capabilities.
If our RAM is poor, how do we go about thinking and synthesizing? How do we
process our information?
The answer is packets.
When a child is a baby, their packets are small: they may begin to
understand that the sound of the word “cat” refers to that thing that is soft and
warm, and moves about the house, and sometimes makes them laugh. Soon, they
learn to read and associate the written word “cat” with the word they already
know how to say and with their pet, “Fluffy.” They begin to associate
everything about their own cat, the cats they see at other people’s houses, the
zoo, on TV, or in books with the word “cat.” Tigers, lions, bobcats, panthers,
etc. all become part of the cat-packet. At some point they learn that
"CAT" is also a type of medical scan, or a type of edible fish, a
burglar, a way of moving, a type of eye shape, etc. If they grow up to be geeks,
"CAT-5" will have its own meanings and associations. (If they’re
DC-style geeks, they will have Selena Kyle; if Marvel, Kitty Pryde.) Their
cat-packet grows and grows.
By the time a person is 30, the word "cat" has become a massive
packet of information and experiences. These memories and associations are
stored in our long-term memory—to our hard disk. When they read the word or
when it comes up in conversation, the word triggers access to all these
associations. We don’t have to upload everything from our cat-packet on our
hard drive up into our working memory, just the word alone allows us to
proceed. As the conversation progresses, the association that meets the needs
of the moment comes to the fore and rises to our active memory.
In this way, our brains summarize what we know. This summarization allows us
to hold huge amounts of information at the ready, even when we can only think
of three things at a time. However, it really only works for the things we have
in long-term storage, which makes having a lot of things in long term storage
important. Knowledge turns out to be key.
In this, ED Hirsch has (again) been a pioneer. As a chemistry graduate
student, he wondered why some of his students seemed to grasp new information
quickly, while others struggled. Looking into it, he realized that the students
who learned quickly had more background knowledge—more information in long-term
memory—than the students who had greater difficulty. The better students had
information in ready-to-go packets, which they could pull out and use to
understand the new material.
In a famous example of Hirsch’s, he would show people an excerpt from the sports
pages, detailing a complicated baseball play. Words such as A-Rod,
five-three-two, shortstop, etc. can’t be understood by someone who doesn’t know
much about baseball. But such words bring the play to dramatic life to someone
who is in the know. Not only do baseball people know exactly what the article is
saying, they learn new information from it and can add it to their baseball-packet.
Without a good baseball-packet to begin with, nothing new can be learned.
As another example, I used the term “RPG” above. If you didn’t know what
that was, you wouldn’t have had a clue what I meant (role-playing game.) However,
to someone who knows, they could envision everything from Dungeons and Dragons
to Grand Theft Auto to Pokemon. While one person’s RPG-packet could be tiny,
another person’s could include the experiences of years of game play.
To apply this to education, it takes knowledge to gain knowledge. Learning
is easier the more you can retain in long-term storage and summarize into
packets. Not only is learning easier, but the 21
st-Century skills of
understanding, applying, and analysis become easier too. In fact, you can’t really
analyze something if you don’t know it.
From the link: (kitchen
table math, the sequel: why students have to memorize things)
If our schools are going to ask students to 'think' about material they
haven't learned, students are going to be thinking about 3 to 5 small,
not-well-elaborated items at a time. Period. Their thinking will be
superficial, and the conclusions they reach will be superficial, too.
Schools have downplayed knowledge in favor of trying to get kids to think. But you
can’t think
without knowledge. As a result, we have stranded our kids in
no-mans-land and left them with no tools at all.