Showing posts with label Core Knowledge. Show all posts
Showing posts with label Core Knowledge. Show all posts

Thursday, August 13, 2015

Knowledge is power

I'll have to come back to this later, but this is a "well, DUH!!" kind of education article, that at the same time flies in the face of every thing that teachers are taught about how to teach: 

When Knowledge Is Unforgettable  Adults remember more of what they learned in school than they think they do—thanks to an aspect of education that doesn’t get much attention in policy debates. 



Researchers have long known that going to school boosts IQ. The question is whether it makes people smarter by building mental horsepower, by adding to students’ database of knowledge and skills, or some of each component. Recent research published in Psychology and Aging shows that people who stay in school for a longer part of their lives are no faster at simple mental judgements (like line comparison) than their less-schooled counterparts. Other research published in Psychological Science shows that high-performing schools do little to boost kids’ mental horsepower. Instead, schooling makes students smarter largely by increasing what they know, both factual knowledge and specific mental skills like analyzing historical documents and learning procedures in mathematics.

In other words, education must be knowledge-focused--just like E.D. Hirsh has been telling everyone for decades now. Simultaneously, education schools have been downplaying the same need for knowledge because 1) they think learning science, history, spelling, etc. bores kids, and boredom is the greatest evil in schools to be rooted out and stomped on wherever it is found, and 2) kids don't need knowledge when they have Google!

Friday, June 21, 2013

Short- and Long-term memory

Anyone who has done much in the way of computer shopping, knows that there are two types of memory: memory (RAM) and disk space. Memory is the working memory of the system and is akin to raw brain power (though processor speed plays a big role here too); this memory will often hold the application you are running as well as much of the file you are working on. It can hold the processing algorithms of a high-end RPG, or all the pixels of the image you are editing as well as the Photoshop program you are editing in. A computer with poor RAM will be slow regardless of the speed of the processor--a processor can only process what is in the RAM.

Computers also need large disk drives; these not only are used for storage space for projects and applications that are not currently in use, but it also acts as a memory vault for active processes. For example, a program bumping up against the limits of its RAM, will temporarily write some of its thoughts to the drive, then pick them back up moments later when they are needed. Applications are constantly writing to and pulling things off the hard disk, from clip art, to subroutines, to macros, to the textile textures for a character's BUDs in Call of Duty.

The human brain also has two types of memory, which we have come to know as long-term and short-term memory.

Unlike computers, which can have gigabytes of short-term memory (RAM,) the human brain can only hold about three things in its working memory at one time. In other words, humans have pathetic RAM capabilities.

If our RAM is poor, how do we go about thinking and synthesizing? How do we process our information?

The answer is packets.

When a child is a baby, their packets are small: they may begin to understand that the sound of the word “cat” refers to that thing that is soft and warm, and moves about the house, and sometimes makes them laugh. Soon, they learn to read and associate the written word “cat” with the word they already know how to say and with their pet, “Fluffy.” They begin to associate everything about their own cat, the cats they see at other people’s houses, the zoo, on TV, or in books with the word “cat.” Tigers, lions, bobcats, panthers, etc. all become part of the cat-packet. At some point they learn that "CAT" is also a type of medical scan, or a type of edible fish, a burglar, a way of moving, a type of eye shape, etc. If they grow up to be geeks, "CAT-5" will have its own meanings and associations. (If they’re DC-style geeks, they will have Selena Kyle; if Marvel, Kitty Pryde.) Their cat-packet grows and grows.

By the time a person is 30, the word "cat" has become a massive packet of information and experiences. These memories and associations are stored in our long-term memory—to our hard disk. When they read the word or when it comes up in conversation, the word triggers access to all these associations. We don’t have to upload everything from our cat-packet on our hard drive up into our working memory, just the word alone allows us to proceed. As the conversation progresses, the association that meets the needs of the moment comes to the fore and rises to our active memory.

In this way, our brains summarize what we know. This summarization allows us to hold huge amounts of information at the ready, even when we can only think of three things at a time. However, it really only works for the things we have in long-term storage, which makes having a lot of things in long term storage important. Knowledge turns out to be key.

In this, ED Hirsch has (again) been a pioneer. As a chemistry graduate student, he wondered why some of his students seemed to grasp new information quickly, while others struggled. Looking into it, he realized that the students who learned quickly had more background knowledge—more information in long-term memory—than the students who had greater difficulty. The better students had information in ready-to-go packets, which they could pull out and use to understand the new material.

In a famous example of Hirsch’s, he would show people an excerpt from the sports pages, detailing a complicated baseball play. Words such as A-Rod, five-three-two, shortstop, etc. can’t be understood by someone who doesn’t know much about baseball. But such words bring the play to dramatic life to someone who is in the know. Not only do baseball people know exactly what the article is saying, they learn new information from it and can add it to their baseball-packet. Without a good baseball-packet to begin with, nothing new can be learned.

As another example, I used the term “RPG” above. If you didn’t know what that was, you wouldn’t have had a clue what I meant (role-playing game.) However, to someone who knows, they could envision everything from Dungeons and Dragons to Grand Theft Auto to Pokemon. While one person’s RPG-packet could be tiny, another person’s could include the experiences of years of game play.

To apply this to education, it takes knowledge to gain knowledge. Learning is easier the more you can retain in long-term storage and summarize into packets. Not only is learning easier, but the 21st-Century skills of understanding, applying, and analysis become easier too. In fact, you can’t really analyze something if you don’t know it.

From the link: (kitchen table math, the sequel: why students have to memorize things)
If our schools are going to ask students to 'think' about material they haven't learned, students are going to be thinking about 3 to 5 small, not-well-elaborated items at a time. Period. Their thinking will be superficial, and the conclusions they reach will be superficial, too.
Schools have downplayed knowledge in favor of trying to get kids to think. But you can’t think without knowledge. As a result, we have stranded our kids in no-mans-land and left them with no tools at all.

Thursday, June 20, 2013

Let's hope

Common Core's in trouble - Weekly Standard

Takeaway lines:
Back in 1998, Connecticut had higher reading scores than Massachusetts. But just as the Bay State was adopting clearly articulated academic goals, Connecticut opted for a "hands-on," skills-based approach. By 2005, Massachusetts's scores had jumped dramatically, and Connecticut was one of seven states experiencing outsized drops in reading scores.

West Virginia’s was perhaps the most enthusiastic embrace of 21st century skills.  As Matthew Ladner, a research scholar at the Foundation for Excellence in Education, has demonstrated, its impact on poor students is deeply troubling.  West Virginia is the only state whose NAEP reading and math scores for students eligible for free or reduced-price lunch fell between 2003 and 2009.
Many of the watch words of modern ed are here: 21st Century Skills, hands-on, skills-based, project based, etc.

What Massachusetts did was adapt an ED Hirsch style core knowledge curriculum. This is very different than the Gates Foundation's Common Core. Hirsch's program relies on rich and varied reading in history, science, fiction, poetry, the world, as well as a solid math curriculum. Hirsch's curriculum builds vocabulary, real thinking and analysis skills, grammar, etc.

"21st Century Skills" programs teach kids how to Google and use Powerpoint, because that's what they'll need in the future.